![]() ![]() General Rust discussion is encouraged, but specific console discussion topics are not allowed.Server/EAC/VAC ban discussions / pleas are not allowed.Please don't advertise your plugin, service, or discord server without approval.Abusive, harassing complaints with little substance are not allowed.When posting commits, or tweets of commits, the post title must closely resemble the commit.No naming/shaming posts, including cheaters, streamers misbehaving, etc.No excessive posting of your own content, as per the reddit rules regarding self-promotion - no more than 10% of your submitted links should be to your own content.No trading/selling/buying of goods/services, advertising livestreams, skins, contests and giveaways.We do not tolerate witch hunts in the playrust subreddit. No server admin abuse / server complaints.No server ads, looking for server or looking for group/recruitment posts.Memes are okay, but moderators will use their discretion if/when things get out of hand. Content posted must be directly related to Rust.raid.emu - prints debug info about looking at entity rn telegram add - tie user from telegram rn discord "nickname#id" - tie user from discord server rn disable - remove discord/vk accounts tied to you player must send at least one message to your group.for vkontakte you must get token from your group options from "Callback API".if your bot came online and stays - all ok, but there can be issues still.you need to turn off steamguard for this account or enter auth code on bot start in nodejs app window.fill in SteamBotLogin, SteamBotPassword, SteamBotSteamId, SteamBotName - name that will be should in steam.edit raidnotice.json config and paste here "apiKeyAddServer" from previous step to "SteamBotServerKeyAdd".on first run, it will generate config, you should copy "apiKeyAddServer" from it.just run it "nodejs index.js" (meaning you should run npm install at first and having nodejs installed), one application can stand for a few your servers, BUT with different steam bot accounts ONLY, this script should be running all the time.you should run anywhere all the time NODEJS application, provided with plugin.this account should have enough friends and spent 5$ (steam requirement).you should have steam account for each server that will send notices.At first - this is work in progress and an experiment and additional cool feature, so please, expect bugs and that it not cover all the shit could happen with steam or so on. Please do not consider this the main feature.players must run in-game command and send auth-code to your bot.What you need to setup to make the plugin work width Discord: raidnotice.cansteam - notice can be sended to steam by bot raidnotice.cantelegram - notice can be sended to telegram raidnotice.candiscord - notice can be sended to discord raidnotice.canvk - notice can be sended to vkontakte ![]() raidnotice.canonline - notice can be sended to chat if player is online if you have set home near destroyed object, you'll receive this info (n-teleportation plugin needed with checkForHomesNear option) it won't ever send your a notice if you're destroying your own house (if you didn't set it in the config - notifyOnSelfRaid options) last one is notify all players that has building auth in raided building (notifyOnlyByBuildingPrivlidge config option), additianally can now send notice to owner when cupboard destroyed notify the clan of raided building (notifålanButNotFriends config option) based on who are if owner of the raided building has friends and notify them all (notifyFriends config option) based on information who is owner/placed the building block or the object (notifyOnlyOwner config option) How it works, there are several ways (you should choose one of these): ![]()
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